package land;

import resources.Sprite;

public enum LandTop {
    ROOF(0),
    GROUND(1);

    private int FRAME_INDEX;
    public static Sprite sprite = Sprite.LAND_TOP;

    LandTop(int frameIndex) {
        FRAME_INDEX = frameIndex;
    }

    public int getFrameIndex() {
        return FRAME_INDEX;
    }
}
